May 16, 2002 With the original Star Wars: Galactic Battlegrounds, a real-time strategy game that played like a really good mod of Age of Empires II, didn’t break any new ground. With the theatrical release of Star Wars: Episode II: Attack of the Clones, LucasArts came up with the predictable decision of taking their old game and grafting an expansion pack.
It’s big, it’s spectacular and everyone’s talking about it, it’s Star Wars: Episode II: Attack Of The Clones. In contrast, the first game to be based on this new cinematic phenomenon is small, decidedly unspectacular and unlikely to be spoken about in anything above a secretive whisper. But let’s put it all in perspective, Star Wars Galactic Battlegrounds: Clone Campaigns is only an add-on pack and as such you wouldn’t expect it to be on the same epic level as the film. Add-on packs are notorious for their cost-effective ability to stoke the dying embers of a game’s shelf life and Clone Campaigns is no different.
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It was a forgone conclusion that Galactic Battlegrounds would expand into the Episode II universe, but this skinny effort is probably not what most GB or Star Wars fans expected. For a start there are only two new campaigns. True, the film only introduces two new civilisations(the Confederacy of Independent Systems and the Galactic Republic), but still, just one measly campaign each seems a little restrained on LucasArts’ part. Hardened GB players will easily complete both campaigns in a matter of hours. Maybe LucasArts is hoping that the addition of new units for the original six civilisations will make up for its lack of depth elsewhere.
A-Wings, Power Droids and Controllable Predators are just a small selection of what’s on offer, and in fairness the complete list of new units is impressive -look out too for much needed Al improvements. There are also new technologies to master including A-wing research, Superconducting Shields and new Droid Upgrades.The subtle refinements don’t stop there either. Civilisations now gain a bonus when allied with other civilisations. For example, if the Gungans formed a partnership with the Rebel Alliance, both parties would receive an increase in food production and a reduction in the cost of building shipyards and shield generators. This is certainly a nice touch when it comes to improving the feel of the multiplayer game, and it’s a good job too, especially considering the limitations of the singleplayer campaigns.
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Clone Campaigns is good fun if you’re a fan of Attack Of The Clones and an avid Galactic Battlegrounds player. Ultimately though, the limited number of campaigns means Clone Campaigns' appeal will last no more than a few hours. All in all, not a very auspicious start for Episode II on the PC.